Game: TrackMania Sunrise (PC)
Being 31 I often reminisce about the games of old. When programmers squeezed every last drop of processing power out of Zx spectrums and c64's. A time of innocence, when the game industry was still finding its feet. This was a time that I will remain nostalgic about until the day I die. Games succeeded not because of a multi-million dollar advertising campaign, or a graphics engine that could shift polygons around at several million gigaflops a second. They succeeded because they were original and great fun to play. Programmers took greater risks with the concepts because in them days, that is how you stood out.
These days, companies have to play things a little safer. Games invariably stick to tried and tested formulas because the publisher knows that they are a safe and viable way to bring in the money. The racing game is a good example of this. I personally love car games, but often feel a little dissapointed by the lack of speed or by how "realistic" they are.
It was with great delight then, that last year I stumbled across a little known game called Trackmania. Although a little shabby in the gfx department the concept was great. Big ramps, speed boosts, puzzle games, a new twist to the genre. Imagine then a year later a new version comes out, with graphics that would put any Xbox game to shame. Speed that makes Need For Speed Underground look mediocre, Loop the loops and even more game modes.. Say hello to TrackMania Sunrise.
I am sure you are thinking by the tone of this review that I must like this game. Not really, I LOVE THIS GAME! I cannot recommend it enough. The single player game starts with the user having to race in sports mode. The handling is so arcade it’s laughable. You can skid into corners at break neck speed, fly from ramps at thousands of feet in the air and in some cases zoom up a quarter pipe only to find yourself viewing the whole course from what seems like an aeroplane. Finally descending to earth on the other quarter pipe. This is the kind of car game that given better hardware, would have been written back in 1988.
The other race modes include rally, which has a completely different handling model and (without the manual to hand) city, where you drive a 4x4 kind of affair.
This is only the beginning though. Apart from racing, the other modes include platform, where you have to get from start to finish in a certain amount of tries. Timing jumps exactly and measuring speed to within a few mph to get that perfect landing. Puzzle, which sees you using the allocated sections of track to build your path to the finish line (easier said than done). And Crazy which I must admit I haven’t even managed to get too yet!
To progress in the game you must win cups. What I like about the approach Nadeo have taken is you cannot simply go through the race modes first. You must alternate between the modes, meaning the whole thing doesn’t get too repetitive.
Where the game really stands out though, is in the multiplayer mode online. There is a huge online community of clans, track builders (did I mention that you can build your own tracks?) and the uber dedicated that have built their own car models, made their own engine sounds and decorated the cars with their own skins.
Some of the community tracks are simply amazing and are constantly being played on the online servers. There is also an online league table called the Ladder which really motivates you to brush up on your skills and even more determined to win.
To summarize, this is simply a must have game, whether you are someone who likes a quick ten minute race, to someone who spends 3 months perfecting your Aston Martin Db9 in a 3d package, you cant fail to love this little gem. It feels like a real labour of love by the programmers.. I wonder if they still own a c64?
Verdict: Gran TurisiWhat? 9.5/10







