
There are momentous occasions in everyone’s life.
Losing your virginity, the first time you got drunk, beating everybody you ever met at Street Fighter 2 *cough*. For me the former was actually quite an anti-climax and paled into sheer insignificance to a little known game called "Paradroid".
Created by the very talented Andrew Braybrook in 1985, this game really changed the person that I am today. Yes, I know it sounds like I am insane, but until the time of its release I was very much an arcade playing ignoramus. If I couldn’t hit it, shoot it or impale it with a sword I really didn’t want to hear about it. This was quite reflective of my mind state as a whole (being ignorant that is.. not going around with a sworn off). Anyway, I digress.
The game puts you on a spaceship that has various decks. All the robots on the ship have gone haywire and you have to systematically disable them by errrm blowing them up. But wait! there is more... You have control of an "Influence Device" that allows you to take control of another droid. To win ownership of the new robot you have to enter a subgame. This is the part that fascinated me. You are presented with a series of circuits left and right of the screen that connect to a central connection matrix. One side is yellow and the other purple. The aim is to get more of your chosen colour circuits into the matrix and disable the enemies. You have a limited amount of connections and you must carefully choose the circuits that will yield the best results (see image below).

To add to the difficulty you start off as droid 001 (An influence device) with the biggest and baddest droid being 999. The higher up the food chain, the more armoury and connections available in the subgame. To make it all the way up you must locate lesser droids who you stand a chance of winning against. The added firepower is the only way to survive as 001's guns are about as effective as a spud gun.
So by today’s standards it doesn’t sound complex I know, but the game got my neurons firing in completely different directions. Logic developed where reactions once dominated and before long I started to program and think like Spock.. ok not like Spock but you get the idea.
I have never got around to game programming but if I did, a 3d version of Paradroid built on the Doom 3 engine would be the first thing I would develop.
Andrew if you are out there, PLEASE give me 3d paradroid! Together we can convince the world that there is more to gaming than shitty sport sims! I salut you sir.
FOOTNOTE: I have found no references to the version that I favour named Fast Paradroid. Anyone know why on earth not? This one superseded Paradroid and preceded Heavy Metal Paradroid. It was faster and had far better scrolling...